Orange Creamsicle
Three layers of frozen goodness, one `return` statement ꒰ᐢ⸝⸝•༝•⸝⸝ᐢ꒱

| Grid | Code Size | Leaderboard | Cycles | Leaderboard | Date |
|---|---|---|---|---|---|
| 11x11x11 | 50 | #76 | 2.702 | #2702 | 2026-02-23 |
Solution
a=abs(y-1) return z==0 and(x==0 and y<0 and 4 or x*x<4 and a<3)or a<4 and x*x<9 and z*z<4 and 8
How it works
A popsicle! Peach stick at the bottom, white cream filling, orange shell around it.
The key insight is that the popsicle body is vertically centered around y=1 (not y=0), so abs(y-1) stored in a gives us a nice symmetric measure from the center. All the height checks become simple a<3 or a<4 comparisons.
The stick and cream both live on the z==0 plane, so we gate on z==0 once and handle both inside: stick is the single column at x==0 going downward (y<0), cream is the wider slab (x*x<4) in the middle rows. Cream returns bare true which the game reads as WHITE. Two features, one gate!
The orange shell is everything else within the rounded box (a<4, x*x<9, z*z<4). Since it comes last in the or chain, it only paints voxels that weren’t already claimed by the stick or cream.