Cute Computer
Three parts, one `return`, zero regrets ꒰ᐢ⸝⸝•༝•⸝⸝ᐢ꒱

| Grid | Code Size | Leaderboard | Cycles | Leaderboard | Date |
|---|---|---|---|---|---|
| 9x9x9 | 72 | #41 | 1.126 | #1126 | 2026-02-23 |
Solution
v=y-1 p=x*x return p<16 and(z==-2 and v*v<9 and((p==9 and v*v<4 or x==-1 and y==2)and 1 or 12)or y==-3 and z>>2==0 and 14)or(y<-3 or z<-1)and 5
How it works
It’s a tiny computer! Pink shell, dark blue screen with a white border, a little power light, and a light blue keyboard tray.
The trick is breaking it into three layers and handling them in priority order. The screen and keyboard share the same x-range (abs(x)<4), so we gate on x*x<16 once and branch inside: z==-2 hits the screen face, y==-3 hits the keyboard shelf.
The screen’s white border is where abs(x)==3 (left/right edges) and the center rows, plus a single power LED at x==-1, y==2. Everything else on the screen is dark blue. We store v=y-1 so the screen’s vertical center is at 0, and v*v<9 / v*v<4 handle the height checks without calling abs twice.
The keyboard uses a neat trick: z>>2==0 checks that z is in [0,3] in just 4 tokens. Right-shifting by 2 gives 0 only for values 0-3 (for non-negatives in our range), replacing a clunkier range check.
Everything that isn’t screen or keyboard but sits on the shell surface (y<-3 for the bottom, z<-1 for the back) gets painted pink.